

If you haven’t got one handy, feel free to download mine here.

There is support to specify 9-slices/9-patches information. The first thing you’ll need for this tutorial is a spritesheet in Aseprite (with a couple animations). Slices With the Slice tool (Shift+C key) you can indicate regions of your sprite and assign a name/label to that region with some extra user defined information. It is this feature we’ll be using for this tutorial. Learn aseprite animation tutorial tools, tips, and workflow for making pixel art animation for any project.In this tuto. One other feature it has is the ability to export your spritesheets as optimized texture images, alongside a JSON Atlas file to allow game engines such as Phaser to interpret these images. It has many very useful features for drawing and animation such as a variety of drawing tools, onion skinning, layering, fine-tuned export settings, and animation tagging. Aseprite is a popular program for drawing and animating spritesheets, and for good reason. If you’re unfamiliar with Aseprite, check out their website here.
#Aseprite animation tutorial how to
Today we’re going to cover how to use one of the newer features in Phaser 3.5 that I personally am very excited about: Aseprite Atlas Sprites!Ītlas Sprites take away the need to define each of your sprite’s animations manually and let you focus instead on animating and coding game logic, letting Phaser take care of parsing all the individual animations. Explore Tumblr Posts and Blogs tagged as aseprite animation with no restrictions, modern design and the best experience.
